Showing posts with label Illustrations. Show all posts
Showing posts with label Illustrations. Show all posts

Friday, 29 June 2012

illustration draft

Try to use her hair to spell "troy brown" :)

Cat Miumiu and her human form...

Well just for fun...Don't want to waste a big empty wood board...

好久不手绘了。。。练练~~闲置大木板!我来了!!


细节图:


GrowingUp@AU Project (illustrated book + 3D animation))

The content of the animation is all about my personal experiences mostly during the period of studying in Australia. The personal experiences include trifling things happened in my daily life, moments that meant something to me, turning points of my life and so on.

The Animation is based on one of my illustrated book "GrowingUp@au". There are four chapters in the illustrated book.

1. The first chapter tells a story of the six-year old me and a cricket. The accidental death of the cricket led me to concern getting mature for the first time.

2.The second part is about the life after I came to Australia - different language, different culture and in another time and space. And I kept learning and growing up. This chapter is also about the people I met - my friends. They taught me many things and I gradually knew how to get along with other people.

3. My boyfriend: the most important person I met in Australia...

4. Australian animals, environment, lifestyle...

Character Design:

Some pages of "GrowingUp@au":
Book Cover

Animation (Complete Chapter1 and part of Chapter 4):

Sunday, 15 August 2010

Casual game Design: Ball-Jointed Doll shop (Demo)

Compare with traditional computer games, casual games are easy to make and easy to play. In terms of gameplay, people have slowly transitioned away from bleeding edge and complication and into playing old arcade classics and simpler/older games just to get back to an enjoyment point.

Here are some news about the rapid growth and of casual games, and their impact on the whole game industry...
1. Casual games get serious:
http://news.cnet.com/Casual-games-get-serious/2100-1043_3-6071465.html
2. On Screens, but Not Store Shelves:
http://www.nytimes.com/2005/06/27/technology/27casual.html?_r=1&ex=1277524800&en=9fb9da1047557d35&ei=5090&partner=rssuserland&emc=rss
3.The rise and rise of casual gaming:
http://www.smh.com.au/news/articles/the-rise-and-rise-of-casual-gaming/2008/09/03/1220121250031.html

These were the reason that I chose to design a casual game as my major project in my final year of uni study. The theme of game is about running a small Ball-Jointed Doll shop.


The following website gives a detailed introduction of Ball-Jointed Doll
What the heck is a ball-joint doll? :http://bjd-wtf.livejournal.com/309.html

Logo:

Intro Animation:
Screenshots

Actual Animation

Character Design:
Doll (head without makeup)


Doll (head with makeup) 

Doll (full body)

Doll (with wig, eyeballs and dress)

Dress (more details)



Interface & Other Screenshots: