Here are some news about the rapid growth and of casual games, and their impact on the whole game industry...
1. Casual games get serious:
http://news.cnet.com/Casual-games-get-serious/2100-1043_3-6071465.html
2. On Screens, but Not Store Shelves:
http://www.nytimes.com/2005/06/27/technology/27casual.html?_r=1&ex=1277524800&en=9fb9da1047557d35&ei=5090&partner=rssuserland&emc=rss
3.The rise and rise of casual gaming:
http://www.smh.com.au/news/articles/the-rise-and-rise-of-casual-gaming/2008/09/03/1220121250031.html
These were the reason that I chose to design a casual game as my major project in my final year of uni study. The theme of game is about running a small Ball-Jointed Doll shop.
What the heck is a ball-joint doll? :http://bjd-wtf.livejournal.com/309.html
Logo:
Intro Animation:
Screenshots
Actual Animation
Character Design:
Doll (head without makeup)
Doll (head with makeup)
Doll (full body)
Doll (with wig, eyeballs and dress)
Dress (more details)
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