Sunday, 15 August 2010

Casual game Design: Ball-Jointed Doll shop (Demo)

Compare with traditional computer games, casual games are easy to make and easy to play. In terms of gameplay, people have slowly transitioned away from bleeding edge and complication and into playing old arcade classics and simpler/older games just to get back to an enjoyment point.

Here are some news about the rapid growth and of casual games, and their impact on the whole game industry...
1. Casual games get serious:
http://news.cnet.com/Casual-games-get-serious/2100-1043_3-6071465.html
2. On Screens, but Not Store Shelves:
http://www.nytimes.com/2005/06/27/technology/27casual.html?_r=1&ex=1277524800&en=9fb9da1047557d35&ei=5090&partner=rssuserland&emc=rss
3.The rise and rise of casual gaming:
http://www.smh.com.au/news/articles/the-rise-and-rise-of-casual-gaming/2008/09/03/1220121250031.html

These were the reason that I chose to design a casual game as my major project in my final year of uni study. The theme of game is about running a small Ball-Jointed Doll shop.


The following website gives a detailed introduction of Ball-Jointed Doll
What the heck is a ball-joint doll? :http://bjd-wtf.livejournal.com/309.html

Logo:

Intro Animation:
Screenshots

Actual Animation

Character Design:
Doll (head without makeup)


Doll (head with makeup) 

Doll (full body)

Doll (with wig, eyeballs and dress)

Dress (more details)



Interface & Other Screenshots:
 

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